Doom Eternal 120Hz Performance Mode: How id Software Maximized Series X Hardware

Few engines in the history of game development can match the raw engineering prowess of id Software's id Tech 7.

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Few engines in the history of game development can match the raw engineering prowess of id Software's id Tech 7. With the next-gen patch for DOOM Eternal, the Dallas studio pushed Xbox Series X hardware to its absolute limit, delivering a blistering 120Hz mode that completely redefines console responsiveness.

Watch: DOOM Eternal – Official Launch Trailer (Bethesda Softworks) — Open on YouTube

Halving Input Latency at 120 Frames Per Second

In a hyper-speed arena shooter like DOOM Eternal, where surviving on Ultra-Nightmare difficulty requires quick-swapping between the Super Shotgun, Ballista, and Precision Bolt in fractions of a second, framerate is not just visual flair—it is gameplay responsiveness.

Running at 120 FPS cuts total controller input latency from approximately 68 milliseconds down to a razor-sharp 32 milliseconds on compatible HDMI 2.1 displays with VRR enabled.

  • Dynamic 1800p at 120Hz: Series X maintains exceptional image clarity while doubling the temporal sample rate.
  • Ray Tracing Mode: Enables real-time ray-traced reflections across glass, metal, and blood-soaked metal surfaces at 60 FPS.
  • HDMI 2.1 & VRR Support: Eliminates screen tearing completely during chaotic Marauder and Tyrant battles.
The Slayer executing an aerial Meathook grapple while firing the heavy cannon at 120 FPS.
The Slayer executing an aerial Meathook grapple while firing the heavy cannon at 120 FPS.

DOOM Eternal Xbox Series X Display Modes Breakdown

Players can choose between three distinct visual configurations in the video settings menu:

Graphics ModeTarget FramerateResolution TargetRay TracingInput Latency (Approx)
120 FPS Mode120 FPSDynamic 1800p (scales to 1440p)Disabled~32 ms (Supreme Responsiveness)
Balanced Mode60 FPSNative 4K (2160p Locked)Disabled~58 ms (Maximum Sharpness)
Ray Tracing Mode60 FPSDynamic 1800pEnabled (Reflections)~62 ms (Maximum Visual Splendor)
Ray-traced reflections bring metallic UAC installations and Sentinel ruins to life.
Ray-traced reflections bring metallic UAC installations and Sentinel ruins to life.

“Our engine is built around speed. When you give players 120 frames per second on a home console, you unlock their true mechanical potential as the Slayer.”

— Billy Khan, Lead Engine Programmer at id Software

Why 120Hz is the Ultimate Way to Play

Tracking flying Cacodemons, quick-hooking past Baron fireballs, and landing sniper shots on Arachnotron turrets feels telepathic at 120Hz. Once you experience the tactile smoothness of id Tech 7 at 120 FPS, playing at 60 feels sluggish by comparison.

Play on Xbox Game Pass

DOOM Eternal and its expansions, The Ancient Gods Part 1 and Part 2, are available with Xbox Game Pass on Console, PC, and Cloud. Plug into a 120Hz display and rip and tear.

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